![]() The first is “Keep Auto-Generated Rookies” which is exactly as it sounds: your draft class will be random players auto-generated by the game. Both of these can be selected from the home screen of the Franchise Mode menu.Ĭhoosing your draft class is a simple choice from three options. This is when you’ll both choose your draft class as well as hire/assign your scouts. The scouting process for the draft begins in week 1 of the regular season. LF age 19 potential 67-89, actual potential 72, overall 44-66, actual overall 49ĢB age 18 potential 59-90, actual potential 75, overall 24-55, actual overall 51Ĭ age 18, potential 58-89, overall 24-55.Final Word Starting the Scouting Process (Week 1) I couldn’t sign him despite offering more than he asked for SP age 18 potential 66-96, actual potential 89, overall 43-74, actual overall 67, he didn’t take the physical and he was unranked by mlbġB age 21 potential 76-93 actual potential 68, overall 56-73, actual overall 48ĬP age 21 potential 82-99, actual potential 93, overall 51-68, actual overall 62 RP age 20 potential 76-98, actual potential 84, overall 52-74, actual overall 60, he also didn’t take a physical My scouts have the following efficiency, pitcher, discovery, and position player ratingsįor my first attempt I did nothing but scout by position, most prospects were around 25% scouted. I’ll be using The Mets so their pick is at the bottom of the round. While I’m waiting for a roster update with Senga to drop I’ve decided to experiment with scouting to find the best approach. I don't know if it's hardcoded or not - it seems very convenient (although small sample size for sure) - but it seems like some elementary mind games have been helpful.Īlso, wondering if people are scouting for need for scouting for best-available? Playing OOTP with a full 20+ round draft I usually go for best-available-that-I-can-afford because after a few seasons god knows who I'll actually need but the timeline is so much shorter here that I've been drafting players who are able to slot into AA or even AAA real quick, although I don't know if this is necessarily wise. In all of the seasons I've managed to sign everyone else but my first rounder who held out until the last week. I've had a few seasons where my budget was cutting it really close and the only one I haven't signed was the first rounder I picked and managed to get it in the bag on the last week every time at around 52-55% interest. Haven't gotten around to any systematic attempts at figuring out an optimal way of doing this but just anecdotally I've noticed that when the timer runs down in the signing period the player seems more willing to sign for lower at 50+% interest, even if they've rejected the exact same offer weeks before. Gotta make sure you are scouting players who will be available and interested in signing I think this is the part of the strategy I'm most looking forward too. Sent from my iPhone using Operation Sports Interested to see what strategies other people have used. If I’m scouting a guy, but his interest is down around 30% there’s not a great chance I’ll be able to sign him so I need to move onto someone else. I need to be more mindful of where I’m drafting and therefore shouldn’t waste time scouting players that won’t be available by the time I pick.Īnother variable which has been fun to consider is their interest level. Until there’s like two weeks left before the draft and then scout players for all 3 spots. ![]() I’m still not dominating drafts like I used to, but at least I felt like I scouted better this time. ![]() This has been the best for me so far in terms of knowing a little bit about a greater amount of players. This got me slightly better results, but once the first round was over I pretty much knew nothing about anyone else. ![]() Okay so I’ve simmed a couple more seasons where I only scout and draft. ![]()
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